Near MintAll mint or near mint cards should be virtually indistinguishable from other mint or near mint card, but may have one or more of the following issues on close inspection. The more issues it has the more likely it is to be downgraded.
- Very Minor edgewear or cornerwear
- Minor clouding
- Very Minor scratching
- Minor scuffing of loss of sheen
- Minor printing defects
A played card is one that contains obvious wear, but not more than a few of the following. The more issues it has the more likely it is to be downgraded.
- Any minor amount of dirt
- Any minor amount of whitening
- Any amount of edge or corner wear visible without needing closer inspection
- Minor bends. Foils are allowed slightly more bend that non-foils before it falls into this category.
- Very minor water damage
- Very minor shuffle crease
- Binder Impressions. Any pattern on the card back or front from being in a warm plastic card sleeve/binder page.
These can also appear on card when too many cards have been placed into the same compartment in a binder for an extended period of time.
A heavily played card is anything worse than played, but is still playable for tournaments in opaque sleeves. Anything listed here or worse is covered by HP.
- Edgewear running full length from one corner to another or multiple long stretches of significant damage on multiple edges
- Significant corner wear
- Massive shuffle creasing
- Minor creasing
- Any defamation. Damage that causes card layers to separate
- Any wear or damage that causes indention's on the card
- Any creasing that leaves the card flat
We do not sell damaged cards on our online store, but will sometimes have it available in person. A damaged card is anything that considers a card marked in an opaque sleeve and they are not playable in tournaments. Writing on a card also comes under this category. These include, but are not limited to:
- Tearing or Holes
- Significant water damage
- Creasing leaving the card bent
- Significant odor including the smell of cigarette smoke
- Other. There are a significant amount of things that can make a card damaged, including folding, foreign substances, indentations felt from both sides, and many others.