Description
| Set: | Conspiracy | 
| Type: | Sorcery | 
| Rarity: | Uncommon | 
| Cost: | {3}{B} | 
            Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
        
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